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GLMARK2-DRM(1) - Linux manual page online | User commands

OpenGL (ES) 2.0 benchmark suite.

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March 2014
GLMARK2(1) General Commands Manual GLMARK2(1)

NAME

glmark2-drm - OpenGL (ES) 2.0 benchmark suite

SYNOPSIS

glmark2-drm [options]

DESCRIPTION

glmark2-drm is a benchmark for OpenGL (ES) 2.0. It only uses the subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0.

OPTIONS

-b, --benchmark BENCH A benchmark to run: 'scene(:opt1=val1)*' (the option can be used multiple times) -f, --benchmark-file FILE Load benchmarks to run from a file containing a list of benchmark descriptions (one per line) (the option can be used multiple times) --validate Run a quick output validation test instead of running the benchmarks --frame-end METHOD How to end a frame [default,none,swap,finish,readpixels] --off-screen Render to an off-screen surface --visual-config The visual configuration to use for the rendering target: ´red=R:green=G:blue=B:alpha=A:buffer=BUF'. The parameters may be defined in any order, and any omitted parameters assume a default value of '1' --reuse-context Use a single context for all scenes (by default, each scene gets its own context) -s, --size WxH Size of the output window (default: 800x600) --fullscreen Run in fullscreen mode (equivalent to --size -1x-1) -l, --list-scenes Display information about the available scenes and their options --show-all-options Show all scene option values used for benchmarks (only explicitly set options are shown by default) --run-forever Run indefinitely, looping from the last benchmark back to the first --annotate Annotate the benchmarks with on-screen information (same as -b :show- fps=true:title=#info#) -d, --debug Display debug messages -h, --help Display help

BENCHMARKS

glmark2-drm offers a suite of scenes that can be used to measure many aspects of OpenGL (ES) 2.0 performance. The way in which each scene is rendered is configurable through a set of options. To get the available scenes and their acceptable options you can use the -l, --list-scenes command line option. In glmark2-drm, a benchmark is defined as a scene plus a set of option values. You can specify the list and order of the benchmarks to run by using the -b, --benchmark command line option (possibly multiple times). If no benchmarks are specified, a default set of benchmarks is used. If a benchmark option is not specified it assumes its default value (listed with -l, --list-scenes). As a special case, a benchmark description string is allowed to not contain a scene name (i.e. to start with ':'). In this case, any specified option values are used as the default values for benchmarks following this description string.

EXAMPLES

To run the default benchmarks: glmark2-drm To run a benchmark using scene 'shading' with a 'duration' of '5.0' seconds and 'shading' of type 'phong': glmark2-drm -b shading:duration=5.0:shading=phong To run a series of benchmarks use the -b, --benchmark command line option multiple times: glmark2-drm -b shading:duration=5.0 -b build:use-vbo=false -b texture To set default option values for benchmarks: glmark2-drm -b :duration=2.0 -b shading -b build -b :duration=5.0 -b texture

AUTHOR

glmark2-drm was written by Alexandros Frantzis and Jesse Barker based on the original glmark by Ben Smith.
glmark2-drm 2014.03+git20150611.fa71af2d March 2014 GLMARK2(1)
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